![]() TO MAC USERS: If RAR password doesn't work, use this archive program: ![]() This section will emphasize in learning different procedures in order to develop a realistic and stunning architectural model. Rendering a house: This section will emphasize in teaching the user which are the most precise, acurate, rigorous and interesting ways in order to introduce Materials, illumination techniques, inner and outer furnishing and lanscaping to your 3D model. Becoming Familiar with Lumion: This section will go through a complete overview of Lumion's main default menu, options, tabs, settings and properties in order to manage all of the programs functions.Ħ. Interface from Rhino to Lumion: This section will show the necesarry information in order to transfer all of the information from a 3D model to a render.ĥ. At the end of this section, the user will have a complete understanding of the different techniques and methods in order to model a house from scratch.Ĥ. Modelling a house - 2D and 3D construction: This section will go through the process of modelling a house in 2D and 3D, with all of the key elements that an architectural construction requires by these means, these include: Foundations, plinth beams, subfloor concrete and ground levels, inner and outer walls, access points, beams, slabs, ceilings, roofs, windows openings and exterior features. The idea is to give an overview of how the Rhinoceros program organizes all of it's functions and commands in order to give the user knowledge and a complete understanding of all the potentials that Rhino has in relation to the upcoming technologies.ģ. Becoming Familiar with Rhino: This section will ensure a complete understanding of Rhino's main default menu, which includes many tab configurations, side bars and panels, viewports, properties, etc. ![]() Introduction: This section will show you a precise overview of how the course is organized (sections and sub sections), what you will be learning, and getting to know your instructor.Ģ.
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